<!-- Begin
//-----------> GUITAR ROTATION -->-----------------------------------------------//
var random_displayX = 0; // 0 = no, 1 = yes // changes all positions
var intervalX = 4.0; // delay between rotating images (in seconds)
intervalX *= 1000;

var image_indexX = 0;
image_listX = new Array();
image_listX[image_indexX++] = new imageItemX("images/guitar_img/groupA.gif");
image_listX[image_indexX++] = new imageItemX("images/guitar_img/groupB.gif");
image_listX[image_indexX++] = new imageItemX("images/guitar_img/groupC.gif");

var number_of_imageX = image_listX.length;
function imageItemX(image_locationX) {
this.image_itemX = new Image();
this.image_itemX.src = image_locationX;
}
function get_ImageItemLocationX(imageObjX) {
return(imageObjX.image_itemX.src)
}
function generateX(xX, yX) {
var rangeX = yX - xX + 1;
return Math.floor(Math.random() * rangeX) + xX;
}
function getNextImageX() {
if (random_displayX) {
image_indexX = generateX(0, number_of_imageX-1);
}
else {
image_indexX = (image_indexX+1) % number_of_imageX;
}
var new_imageX = get_ImageItemLocationX(image_listX[image_indexX]);
return(new_imageX);
}
function rotateImageX(place) {
var new_imageX = getNextImageX();
document[place].src = new_imageX;
var recur_callX = "rotateImageX('"+place+"')";
setTimeout(recur_callX, intervalX);
}
